304. ChatGPT Inspired Course Redesign

AI tools such as ChatGPT have the potential to significantly disrupt how we work and how we learn. In this episode, Don Donelson joins us to discuss a course redesign strategy that could help prepare students for a world in which AI tools will be ubiquitous. Don is a senior lecturer in the Miami Herbert Business School at the University of Miami. He is a recipient of the Spring 2016 University of Miami Excellence in Teaching Award and the Dean’s Excellence in Teaching Award from the Miami Herbert Business School.

Show Notes

Transcript/h3>

John: AI tools such as ChatGPT have the potential to significantly disrupt how we work and how we learn. In this episode, we discuss a course redesign strategy that could help prepare students for a world in which AI tools will be ubiquitous.

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John: Thanks for joining us for Tea for Teaching, an informal discussion of innovative and effective practices in teaching and learning.

Rebecca: This podcast series is hosted by John Kane, an economist…

John: …and Rebecca Mushtare, a graphic designer…

Rebecca: …and features guests doing important research and advocacy work to make higher education more inclusive and supportive of all learners.

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Rebecca: Our guest today is Don Donelson. Don is a senior lecturer in the Miami Herbert Business School at the University of Miami. He is a recipient of the Spring 2016 University of Miami Excellence in Teaching Award and the Dean’s Excellence in Teaching Award from the Miami Herbert Business School. Welcome back, Don.

Don: Glad to be here.

John: Today’s teas are: …Don, are you drinking tea?

Don: I am. It’s the same tea that you’re drinking, black currant, and it’s great.

Rebecca: It’s a John favorite for sure. I have a Tazo Awake tea today.

John: Does that mean you’re woke? That may be an issue down in Florida.

Don: …not in a private school.

Rebecca: It means that I couldn’t make a pot of tea. I didn’t have time. So I had to use a single tea bag. [LAUGHTER] That’s what it means.

John: And I am still using the mug from Australia that Clare McNally gave me with kangaroos all over it.

Rebecca: I like that mug.

John: I do too.

Rebecca: I look forward to seeing it in person.

John: Soon.

Rebecca: Yeah, you’ll be back soon, right? A couple weeks.. I’ve got my grad studies mug. We’ve invited you here today to discuss your plans to revise the graduate and undergraduate core courses in critical thinking and business communication at Miami Herbert. Can you tell us a little bit about this course?

Don: So this course started at the grad level, MBAs in particular, in 2008. That’s what I was hired to teach. And it grew with the program, expanding into specialized master’s programs. And then it went out into the undergrad program. And it’s a core course required for all full-time business students, undergrad and graduate. This past year, we had 46 sections of undergrad courses and 21 sections of graduate courses, about 900 students or so in total.

Rebecca: So a really small situation going on here.

Don: Oh, yeah, very small, [LAUGHTER] no problems with scaling or anything like that.

John: What was the typical focus of this course in the past before this revision that you’re working on?

Don: So the course was called “Critical Thinking and Effective Written and Oral Communication,” and it lived up to its name. It was about those three things. At the time that we started in 2008, we called them soft skills. We don’t use that phrase anymore. We like to call them fundamentals, something of the sort. We think that soft skills sends a bad message. But it’s been overhauled three times, this will be the third overhaul since. And the things that we would do in the courses, from the very beginning, the main evaluations would be based on writing memos and giving presentations

Rebecca: Which should be about the kind of communication you’d be doing in business. [LAUGHTER]

Don: Yeah, it’d be based on hypothetical cases, some non-hypothetical cases, the standard Harvard Business publishing 10, 20 page case on “How did Netflix beat Blockbuster?” or something of the sort.

Rebecca: What prompted this big overhaul?

Don: Well, the accreditation body, AACSB, required program evaluation. And it’s sometimes an annoying task that people do just to go through the motions. But what we found, the first time I went through it, was that we actually learned a lot from going through those motions. And so in my department, at least, we institutionalize curriculum audits on a semester basis. And so, in between the fall and spring semesters, we have a shorter meeting, where we kind of look at what happened in all the instructors, faculty teaching in that space in the fall, what happened and what worked, what didn’t work, and we might make some minor revisions. And then at the end of the spring semesters, we’d have a little bit of a longer meeting. And the last few of those had turned out some opportunities for change.

Rebecca: Can you talk a little bit about what some of those opportunities were?

Don: Yes. So we found that this is a challenging course to get buy-in from the students. And so we still haven’t figured out 10% of what we can figure out about teaching in this space, I’m sure. But one of the things that we’ve seen is that it is somewhat of an innovative curriculum, and one of the challenges with being innovative is students haven’t had material like that before. It’s a core course. And so students have to take it. And there’s always challenges with that. But this is a bit of a different challenge. And so I was talking with John the other day, he has some core required economics courses for business students, and some of the challenges that come with that. But this is a bit different in that those students know that economics is a field of study. And they know that people take economics courses, and there’s a textbook and critical thinking and communication. They’ve been taught kind of as separate. They’ve been add ons in other courses, not as a discrete course itself. And so we think there’s some challenges with that. And really, the challenge that we’ve seen, in addition to that, is that from the faculty view, critical thinking and communication are not separate things, they are one thing. And so critical thinking, I would call it problem solving, is really what we’re teaching. But communication is a component of that. And from the student view, we’ve had a hard time getting them to see those as integrated. And so when they do a memo, that’s an evaluation metric, they see it as: “Well, that’s just looking at the writing and not critical thinking.”

Rebecca: That’s interesting. Some of the things that we’ve done in our design courses around critical thinking and writing across the curriculum, my department, which is art and design, is doing some of those same things. We would do projects and embedded in those projects would be things like memos and other ways of communicating as a way to critically think about the decisions that our designers were making on things. But we would run up sometimes against the same kinds of challenges, like how do you really make that feel practical, that’s relevant, and then also keep it interesting. And it helped, I think, in those cases, because it was tied to a project. So is that a challenge that you face in this particular class is because there are these kind of standalone case studies, and it’s hard for students to buy in or get them into a business space?

Don: That’s one of the things actually I think that’s going to be changed is more of an arc to the course. And one of the things that I’m looking at is more integration of assignments. And so things building more towards the other assignments, and so we have skills building on top of each other. But, ideally, the assignments that they’re doing all build towards one culmination assignment, capstone type project.

Rebecca: Where does this course fit into their other required courses? Is it something that happens in the beginning? or in the middle? towards the end?

Don: So that’s partially an administrative question that is dependent on staffing. We see some students wait until the very last semester to take it, particularly the students who don’t have English as a first language, but they can start taking it as early as their sophomore year. But usually, it’s junior.

John: What’s the difference between the undergraduate and the graduate versions of the course?

Don: So the graduate versions are taken on a quarterly basis, and the undergraduates on a semester basis and so there’s more contact time in the undergraduate version of the course. They use different materials, and they’re more in depth. And so much like you would see with undergraduate economics classes, the graduate version of the economics classes might have similar titles, but go far more in depth into the material.

John: So one of the main issues is that students don’t see the critical thinking aspect of it as being important in their writing. How are you going to change your course to focus a bit more on the development of those critical thinking skills?

Don: Well, this is where I need to go back and add more to what Rebecca asked before about what prompted this because of course, ChatGPT prompted a lot of the revisions as well. And so ChatGPT, AI in general, while it’s kind of an independent axis of revision, we were thinking about some of these other problems well, before ChatGPT even became a thing that people were aware of. But they go hand in hand, really. A lot of the problem that I’ve seen with the writing assignments, and why students don’t necessarily view them as critical thinking and focus on the writing, is because there’s writing for aesthetic, and then there’s writing for substance. And if you’re teaching anything about writing, you kind of have to be teaching both. But when you’re teaching both together, the students tend to focus more on the aesthetic. And they connect it back to English composition classes that they might have taken in ninth grade or 10th grade. And those classes are certainly very important. But they’re a bit different than what we’re doing in these classes. And so I think it primes them to approach the course in a way that is not really conducive to getting what we want out of it. And so with AI, well, it remains to be seen, but it looks to me like you don’t need to be teaching the aesthetics of writing so much anymore in a class like this. And so I’m going to experiment with just not. [LAUGHTER]

Rebecca: It’s interesting, because in design classes where we were doing some similar kinds of things, aesthetics obviously always come about, because if we’re doing visual design, aesthetics are a part of that conversation. But we would have the same thing. It was like, “Well, that looks nice. That reads nice. It just doesn’t say anything.” [LAUGHTER]

Don: Right. Yeah. [LAUGHTER]

Rebecca: So it’s interesting that we bump up against these same kinds of challenges across a wide variety of disciplines. And that ChatGPT does offer some opportunity to focus on some different things.

Don: Absolutely.

Rebecca: I’m curious what exactly you’re going to focus on and how you’re gonna leverage ChatGPT in the context of this class.

Don: So I think ChatGPT is an insane, wild, amazing tool. And it’s going to only be more wild, more insane, more amazing next month, [LAUGHTER] or six months from now. But I see it really changing the way that I teach, the way I prepare for teaching. So kind of on the end of creating lesson plans and what it does for me as a teacher and the kinds of things that I can do in a class that I wouldn’t be able to do in a class before without a lot more hours in the day. And then also, from the student side, changing the way that they do assignments. They’re not going to be writing memos outside the classroom in the way that they have in business for decades and centuries. They’re going to be using ChatGPT. And so if, in this course, which is meant to be a practical course, we can’t make it practical if we’re not allowing them to use the tools that they’re not only going to be encouraged to use, they’re going to probably be required. And so if they don’t use ChatGPT in the future, they’re going to have bosses saying, “Why are you spending X amount of hours on this client memo instead of doing something else.” And so we really need to prepare them for that world. There’s been some early research and I’ll get John the citations, but we looked at research over the break between fall and spring, this past year, some preliminary research about the kinds of jobs in the way the labor market is going to be affected in the future by AI and ChatGPT and the jobs that were predicted to be the hardest hit in terms of reduced wages, and just reduced demand are jobs that involve writing and the jobs that were predicted to be the most insulated from Ai were jobs that involve problem solving and critical thinking. And so really, when you look at that research, it doesn’t even give us a choice. Even if we weren’t thinking about making some kind of revisions before, we’d probably need to just on that alone.

John: So is the focus now shifting more to the critical thinking skills and a little bit less on the basic structure of writing?

Don: Yes. And that’s really where even though the impetus for the revisions were independent, in practice, they’re not going to be that independent. And so it really dovetails nicely. And so I’ll give you an example, if a student is writing a memo, where a business is making a decision between two or three different courses of action, and one of the main criteria is the profitability of those courses of action, the structure is kind of guided by the math of profitability. So if you’re not talking about revenues, independently of talking about costs, you’re not proving profitability. And so when we talk about structure in this course, that’s really what we mean. But students very often, because of some of the things I’ve talked about previously, they’re looking at it as far as like the five-paragraph structure. And that’s not really what we mean. And so by being able to focus less on the aesthetics of writing, and more on the substance, I think we’ll be able to undo some of that priming,

Rebecca: …almost like this shift to articulating the decision making…

Don: Yes.

Rebecca: …rather than talking about writing, because articulating, it could be verbal, it could be in written language, it could be in a lot of different formats. But the point is that you thought critically about the issue, and how you made the decision. [LAUGHTER]

Don: Yes, exactly. In presentations, I’ve never had as much of the same problems as we have in the memos. Part of that, I think, it’s because of contemporaneous feedback. My students early on learned that this comment is kind of a trolling comment. And it’s not really meant as a attaboy or attagirl. But, sometimes a student will give a speech, and when they’re done, I’ll say, “I’m very impressed with your public speaking skills.” And they think, at first in the early parts of the class, that that’s a compliment. But they realize that that’s actually not a compliment. What I really mean is “No one would be buying what you’re selling, no one would be buying this stock, no one would be making a decision based on this, but you have very impressive charisma and confidence.” And that’s not really what we’re about, maybe in politics, but that’s a different question.

Rebecca: I’m curious about integrating ChatGPT as part of the process. Are you thinking about requiring students to reveal and discuss how and why they use ChatGPT in particular instances, and how they leverage the tool.

Don: So I think part of it is going to be first showing them how ChatGPT is not a critical thinking tool. And so I think it’ll be kind of walking on the escalator backwards for a bit just so that we can walk forward. It’s not going to be ChatGPT’s here, so you should use it. Go. ChatGPT is like a personal assistant, who is extremely capable and competent, but will do precisely what you tell it to do, and nothing else. The input you give it determines the quality of the output. And so if you go to ChatGPT, and you say, “I’m writing a letter of recommendation for Rebecca, and she was a great student, and she’s applying to law school period,” it’s going to give you about what you would imagine…it’s going to make up some stuff about Rebecca, it might even not get what program you’re in right. It’s not going to use the last name because I didn’t give it one. And it’s going to give you a very fluffy, perhaps disingenuous response. Now if I give ChatGPT a really robust stream of consciousness almost about Rebecca Mushtare was a student in the spring of whatever and she got this grade and she did phenomenal in these areas. And this assignment she really stood out most because of this, this, and this, it might give me a much more usable response that I can then play with. And so I think that’s going to be the first to instruct students on: what it does not do, which is critical thinking. And from there, I think they’ll have to use it however they feel comfortable. We’re still going to have some writing assignments that are scored. But what I’m hoping for is that these changes will make it so that they’re focused much more on the critical thinking parts of it. And so for some students that might look like writing a fairly complete draft on their own, and then putting it into ChatGPT and telling it to edit this for brevity and clean up grammar mistakes or do something of the sort. For some students, it might be much more of a back and forth kind of a conversation with ChatGPT, which I think a lot of students will be surprised to learn that it functions in that way. And when I find myself using it, it’s mostly as a conversation. Like, I didn’t like what you did here, cut that part out and do this again.

Rebecca: It’s funny that we don’t always think about it as a chat tool, despite the fact that chat is in its name.

Don: Yeah, exactly.

John: Before making this major change in your curriculum, have you experimented with any changes in this course recently to put more focus on critical thinking skills before introducing ChatGPT?

Don: Yes, so in some of the sections, especially at the graduate level, since we have so many different master’s programs, when I first started, it was MBA, and pretty much that’s it. Now with where the business world is going, there’s a lot more demand for specialized skill sets. And so we have, in addition to MBAs, we have a Masters of Science in Finance, a Masters of Science in Sustainable Business, so on and so forth. And each of those sections afford some opportunity to take things in a different direction, really, not even just an opportunity, but we kind of want to, to be more responsive to those fields. And so in the graduate sections, we’ve had some isolated ability to experiment with more problem-based learning, which I think ChatGPT goes really, really well with on the faculty end as far as creating problem-based learning curriculum. But we haven’t experimented with the AI component of it yet, really, because it’s so new, and it doesn’t feel like it right now…it kind of feels like it’s 20 years old, but yet haven’t used it. But it’s very new. And so I don’t know about every other institution, but we don’t move at the pace of jets when it comes to curriculum revision at the University of Miami. We move, I think, faster than probably most but still, it takes time. And so we haven’t had the opportunity to do anything with the AI yet. But we’ve revised in the past couple years to focus more on some of the problem solving in some of the graduate sections.

Rebecca: The faculty member in me heard I can use ChatGPT to help me with problem-based learning classes, and I want to know more about that.

Don: Oh, yeah. [LAUGHTER] So if you type into ChatGPT, you have to give it really, really good direction: the who, what, when, where, why…that you are a professor teaching a negotiation class. And it is a upper-level, undergraduate course. And you are going to create simulation practice for negotiation in which you play one role and the student plays the other, and you will create a scenario and interact with the student, but wait for the student’s response after each of your responses. And then at the conclusion, give the student feedback based on what you know about the science of negotiation from a management sciences perspective, as well as a legal perspective. And then you hit go, you will be blown away with what ChatGPT starts to create. And so it will give you a little blurb. A couple of weeks ago, I did something of the sort, and it said, Sally is the owner of a handmade furniture manufacturing company in North Carolina and has been contacted by so and so that owns a furniture retail store. And so and so has been impressed with Sally’s furniture and wants to arrange a distribution agreement. The meeting begins over the phone and so and so ask Sally what her goals are in this arrangement. And then that’s where I would type in and I said my goals are to reach this level of profitability and to have a productive long-term relationship with the other party, and it responded back. So it can create an entire dialogue that you can then ask afterwards, once you tweak it and say, “Well, I liked this part of it. I didn’t like this part of it, write the Python code for this, and it will write the whole Python code and allow you to turn it into a web-based interactive program. It’s really quite wild.

John: So basically, it gives every faculty member the ability to create interactive simulations for their classes, which could be done for pretty much any topic I would think.

Don: Absolutely. In the past that kind of thing was in some courses, probably a bit aspirational. It’s the kind of thing that would probably require some kind of course leave to develop it. And for faculty who become really comfortable with it, it will get to a point where it’s doable within a day or two of a lesson. And so you can on kind of miniature scale, you can do these on a daily basis, really high quality ones.

Rebecca: It sounds like something that we can use in a lot of contexts in higher ed, including if we want to do simulations for interviews for new positions or other things as well, if you’re trying to better understand how someone might approach a problem.

Don: Absolutely. I think that’s a very good application, in fact.

John: One of the things though, that I think has generated some panic for a lot of faculty is the effect that this may have on how we assess student learning. So how can faculty address issues related to the ethical use of artificial intelligence?

Don: Well, I’ve never known any faculty to ever panic over a technological innovation…sarcasm ended. So I think faculty have to assess this on their own, but also part of the community. One thing that I think’s going to be an early problem are faculty doing things in a different way, I think that’s probably unavoidable. And so I say all that as kind of a disclaimer that my approach and what I think our approach is going to be in my department, and even if the disclaimer applies to that, I don’t even know that for sure, is perhaps going to be different than others’ approach. And so since this course is supposed to be so much of a practical course, and the writing is on the wall, no pun intended, well, it’s in the AI software, I view that we really have no choice. And so there’s been a lot of commentary in The Atlantic magazine, a lot of commentary in the higher education journals. And most of that I have seen focused on this question, but using as an assumption that it’s wrong to use ChatGPT. And so the easiest way to make it not a question of cheating is to allow it to be used, and then it’s not cheating. And so that’s the direction that I’m leaning in. And I think, ultimately, for the practical tools, for the practical courses, that’s going to be the direction it goes. But again, I can’t even speak for my own department on that, because we’re so new in this.

John: And that will be an issue, I think, everywhere, as it has been in the past with things like calculators, or smartphones, or even Apple watches, I remember getting all these memos coming in from various places at one point to make sure your students are not using a smartwatch while they were taking an exam, because somehow the answers are going to miraculously appear on that tiny little screen for the test that you’re giving them.

Don: Right. And I think you can’t really separate the assessment design and the student response to the assessment in this. There are going to be some courses, I can imagine, in different disciplines, that they’re focused on more fundamental foundational skills, that it’s going to be more of a challenge for them. Well, I’m not saying that students don’t need to know and learn about the aesthetics of writing; that has to keep happening, but not in this course. And so I don’t know how the faculty in those spaces and really the 9th and 10th grade composition teachers that I talked about before, I don’t know how they deal with it, probably in person assessments, that sort of thing. But for this practical application course, I would view it really as kind of training track runners to hop on one foot. And so that wouldn’t be very practical. And so if you have a cheating or plagiarism or honor code policy that requires them to only use one foot, then it would be plagiarism for them to run on both feet. But that wouldn’t be very helpful. And so I really viewed ChatGPT as the same thing in a practical sense, if you’re plagiarism or honor, code policy defines ChatGPT as out of bounds, you’re training them to run on one foot.

Rebecca: So we’ve talked a lot about the writing component, and really building in stronger structures to focus on critical thinking. One of the other issues that you identified was that students don’t necessarily see the intrinsic value of the course or like get the buy-in. Can you talk a little bit about the ways that you’re redesigning to help with that piece of it as well?

Don: Yeah, and so certainly a lot of students do get that. But it really depends on how intrinsically motivated they are. And I think it requires faculty to kind of sell it somewhat. And so in my courses, I’ve found success with selling it in that way, which I really don’t like to do. And it’s something that a lot of faculty probably think is kind of an icky thing to do. But for instance, I will repeatedly tell students, I’m not here to make myself feel good. I’m not here to make myself feel smart by putting you all down. I’m here to help you all get jobs and to get promotions at those jobs and do well in your careers. And so I will focus a lot on kind of pointing things out as criticism that I also tell them these are not affecting your grade, however, X, Y and Z. And so little things like in a presentation if they go…you know, we have to have time limits for presentations because it’s basic math, we have X number of students, 75 minutes in a class session, we have to have time. And so when it comes to a student has five minutes and they go over, what do you do? I’m not going to take off on grades for that. But I am going to point out for a student that, in some settings, if you’re given a time limit, that’s because the CEO has another meeting five minutes after you start and you will be cut off, not because they don’t like what you’re saying not because you haven’t followed the directions, but because they’ve got somewhere else they need to go. And so a lot of the problem I think, is just students are so focused on grades, to the shock of everybody, [LAUGHTER] that when the things that you’re grading and are affecting their grades are these kind of…and aesthetic isn’t the right word, but they would view grading something like that as a bit ticky tack. And when you’re scoring things like that, it’s much harder to have a serious conversation about the nitty gritty substance, and how, if you’re trying to prove that this course of action is more profitable than the others, and you didn’t provide any support for the change in costs, you really can’t have accomplished your goal. You don’t get the same attention from the students in the same response, if you’re also talking about things like, well, “you went five and a half minutes when you only had five minutes,” or “You didn’t use 10 point font when you were told to use 10 point font and that ChatGPT, with that second example with that 10 point font, if the instructions said 10 point font and the students input the instructions it produce it in the appropriate formatting.

John: And I know in the past, when I’ve graded student papers, I, as many other people do, spend far too much time correcting grammatical errors, reminding them that there’s a difference between singular and plural or the difference between all the various homonyms out there. Might be easier for us to evaluate student work when we can actually focus on the arguments they’re making, and their ability to engage in critical thinking, rather than getting ourselves so tied up in all this minutia, which I always try to avoid doing, but when I see so many errors in student work, it’s hard not to at least correct some of it so that they could become more proficient. In the future, they may not need to have that type of correction.

Don: Yeah, John, I think you really hit the nail on the head there. You really feel like you have an obligation to correct those. And when communication or writing is one of the titular topics of the course, even more so. But I have always felt that you get diminishing returns on the things that you focus on. And every time you’re talking about grammar, you are not talking about the critical thinking, and the grammar does matter. I can tell you that I have lots of conversations with CEOs with HR directors, etc, in the ongoing effort to make sure that my curriculum is responsive to what’s happening in the market. And one thing that I consistently hear is grammatical errors, spelling errors on slides or in cover letters are catastrophic. And it’s not because they’re nitpicky, it’s because the markets are so competitive, that they get a window that’s maybe 5% or less of what someone’s actual quality as a candidate may be. And that’s just something that there’s going to be some other candidate that is just as qualified and equal in every other way that didn’t make grammatical mistakes in their PowerPoints, and so on and so forth. And so it is important, but it doesn’t matter how good your grammar is, how compelling your vocabulary is, if you are missing some of the logical components of the argument, you cannot be correct.

John: And when students get feedback, where they see dozens of comments on it, the easiest strategy is to focus on correcting those small grammatical errors that are riddled through it. You might also have told the student that they don’t have a very substantive argument. But if they’re going to make a lot of corrections, it’s easier for them to focus on correcting the grammar and ignoring the more fundamental problem.

Don: Right. The very first writing assignment I ever did as a graduate student was a 50-page memo and I got back no comments anywhere except for on the front page: “Do you talk like this?” I think probably somewhere [LAUGHTER] in between those two is ideal. But you’re exactly right, that the more that we focus on things like grammar and tense and such things, the less we can focus on the meat and the critical thinking.

Rebecca: It’s funny how that often is the level of polish would be something that goes from someone that’s got like a really high grade to like an excellent grade.

Don: Right, exactly.

Rebecca: Something that’s foundational, that’s often not how our feedback structures work. And even if we keep form and function feedback separate and even weight them very differently. It’s really easy to address the form issues, because it’s almost like a series of checkboxes and it doesn’t require a lot of thought because the critical thinking part’s the hard part. And so it’s funny that even if they’re weighted differently, and to keep the comments separately, students will always flock towards the thing that’s kind of easy to fix. I mean, who wouldn’t? Then it becomes a checklist.

Don: And that’s exactly really kind of where this boils down to me, it’s not to say that those things aren’t important. They’re still very important. But in the world in which ChatGPT is a real thing, which it now is, and will continue to be and only be more powerful than it is, the juice that we get out of spending time in class or in feedback, in office hours, whatever it may be, talking about those sorts of things, is getting much less of a return than it did before ChatGPT. I am not a walking detector of 100% perfect polish by any means. But it seems to me that the product that ChatGPT can produce, in terms of those things that you were speaking about, Rebecca, is pretty dang good and hard to distinguish for me from highly polished products. But again, where it is easy to distinguish is this is a load of crap [LAUGHTER] that is fluff and has no substance to it, but a very polished load of crap, but nonetheless…

Rebecca: It’s pretty crap. [LAUGHTER]

Don: Exactly. It’s very pretty crappy with a nice bow,

John: …which reminds me of some work that I graded just the other night, where spelling and grammatical issues have mostly disappeared in student essay responses since the advent of ChatGPT, but the substance is not always there. And there were many responses that I provided feedback on which said, “this is a really nice response, but not to the question that you were asked to address.”

Rebecca: Yeah, or you spent two paragraphs and you haven’t actually said anything yet.

John: So teaching students how to use ChatGPT or other AI tools more effectively might allow them to be more productive in their learning as well as beyond their college experience.

Don: And might allow us to make for more productive learning environments as well.

Rebecca: So we’ve talked a lot about course content, and what to maybe focus on and not focus on. One of the most important things a course has is its syllabus or course outline. Can you talk a little bit about course policies and the way that you might make change in that realm?

Don: Yeah, so I think you’re gonna have to be more detailed than you probably are used to being in terms of putting language and syllabi, very specific and upfront. And so some of the policies that I’ve seen that I’ve liked elements of and are going to end up including in the syllabi the explicit weaknesses of ChatGPT. It is not a critical thinking device, it will produce responses only as deep or as shallow as you instruct it to. You are still responsible for the critical thinking, essentially, and very explicit in terms of what’s allowed, what’s not allowed. And I think also, it would probably be a good idea for faculty to be putting in explicit language that what is allowed in this course, is not necessarily the same as what will be allowed in other courses, and it is incumbent on students to navigate those differences themselves.

Rebecca: And part of the reason why things might be different across courses is because the focus of those courses is different and really helping students understand that there’s reasons why policies might be different in other classes. It’s not necessarily arbitrary.

Don: Right, exactly.

Rebecca: So we always wrap up by asking: “What’s next?”

Don: Well, what’s next is I figure out how to do all this stuff, [LAUGHTER] and not just to talk about it.

Rebecca: …and you’re gonna send us a memo, right with that in it. [LAUGHTER]

Don: Oh yeah. Yeah, I’m happy. [LAUGHTER]

John: …or at least have ChatGPT generate a memo explaining….

Don: Exactly. So yeah, what’s next is to put this stuff into action. Of course, as I mentioned, some of the things here have already been experimented with, the non-ChatGPT parts of it at least, but really kind of integrating them and seeing if what I am imagining is what comes to fruition in terms of do these things dovetail as well as I think. I really think that they do. …that kind of pre-existing urge to go more towards the critical thinking element, and really, I think, does dovetail well with the AI, but putting it into practice, it will be over the course of probably all of next year. And so there’s going to be some experimental sections, most of the sections are probably not going to look very different than they did in the spring. And I think that’s probably a very good plan. But there’s going to be some experimenting in some of the sections at the undergraduate level, and part of a faculty learning community on problem-based learning. This course is going to be participating in that in the fall. And so a lot is going to come out of that, I think, as well.

John: Do you think there’ll be much buy in from other people teaching the course?

Don: So, students, by and large, do not like writing. Faculty, by and large, do not like grading writing. And so I don’t think this is one of those political monsters of how are we going to get this through? How are we going to make these changes work? I think there’s probably a lot of people who have nervousness about how you would make these changes. But with those two facts that I don’t think you’d get much disagreement from, I think even across disciplines, I don’t think it should be that difficult for this to be implemented

Rebecca: Well I hope you’ll join us after you’ve implemented some of the things to share some of your reflections and let us know how it went.

Don: I’m happy to.

John: Well, thank you, Don.

Don: Thank you.

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John: If you’ve enjoyed this podcast, please subscribe and leave a review on iTunes or your favorite podcast service. To continue the conversation, join us on our Tea for Teaching Facebook page.

Rebecca: You can find show notes, transcripts and other materials on teaforteaching.com. Music by Michael Gary Brewer.

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294. The Allure of Play

Student learning is enhanced when active learning activities are used in instruction. In this episode, Victoria Mondelli and Joe Bisz join us to discuss how principles of game design can be used to create engaging active learning experiences. Tori is the Founding Director of the University of Missouri’s Teaching for Learning Center and is an Assistant Teaching Professor in the Department of Educational Leadership and Policy Analysis. She had previously served at the teaching centers at Mercy College and at the CUNY Borough of Manhattan Community College. Joe Bisz is a learning games designer and Full Professor of English at CUNY Borough of Manhattan Community College. Victoria and Joe are co-authors of The Educator’s Guide to Designing Games and Creative Active-Learning Exercises: The Allure of Play, which was published in March this year by Teachers College Press at Columbia University.

Show Notes

Transcript

John: Student learning is enhanced when active learning activities are used in instruction. In this episode, we discuss how principles of game design can be used to create engaging active learning experiences.

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John: Thanks for joining us for Tea for Teaching, an informal discussion of innovative and effective practices in teaching and learning.

Rebecca: This podcast series is hosted by John Kane, an economist…

John: …and Rebecca Mushtare, a graphic designer…

Rebecca: …and features guests doing important research and advocacy work to make higher education more inclusive and supportive of all learners.

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John: Our guests today are Victoria Mondelli and Joe Bisz. Tori is the Founding Director of the University of Missouri’s Teaching for Learning Center and is an Assistant Teaching Professor in the Department of Educational Leadership and Policy Analysis. She had previously served at the teaching centers at Mercy College and at the CUNY Borough of Manhattan Community College. Joe Bisz is a learning games designer and Full Professor of English at CUNY Borough of Manhattan Community College. Victoria and Joe are co-authors of The Educator’s Guide to Designing Games and Creative Active-Learning Exercises: The Allure of Play, which was published in March this year by Teachers College Press at Columbia University. Welcome Tori and Joe.

Joe: Hi.

Tori: Hi.

Joe: Thanks for having us.

Rebecca: Today’s teas are:… Joe, are you drinking tea?

Joe: Oh, yes, classic chamomile.

Rebecca: …in a mug that looks handmade?

Joe: It looks handmade. But that’s just to make people think I have other skills as well. [LAUGHTER]

Rebecca: How about you, Tori?

Tori: Today I have a Starbucks espresso and cream in a fancy, fancy glass because it’s so special to be with you today.

Rebecca: She has upped to a stemmed glass. [LAUGHTER] How about you, John?

John: I am drinking a peppermint and spearmint tea in a Tea for Teaching mug.

Rebecca: That’s good. I have a cacao tea.

Tori: Very nice.

Rebecca: Cacao tea… the cocoa plant. And so it’s actually made from the plant rather than with tea leaves. So it’s not chocolate flavored. Made from the cacao plant. It’s very tasty.

John:I heard cat cow?

Rebecca: Cacao.

John: Well, I was thinking of the animals.

Tori: I was thinking of the yoga pose.

John: That’s right.

Tori: Cat cow. [LAUGHTER]

John: We’ve invited you here today to discuss your book, The Educators Guide to Designing Games and Creative Active Learning Exercises. What are the advantages of using playful activities in learning?

Joe: Well, I think I can take this start. Basically the foremost advantage of being playful is that your exercise can recapture the ageless allure of learning. As children,the first way that we all learn was by probing our environment, playing with it, inventing mock scenarios and then changing up the rules. As adults, I think that in our rush to instruct, our exercises can often become top down, and we can miss opportunities to inspire wonder.

Tori: Yeah, and I’d like to add, that’s why Joe and I really wanted our book to show teachers how to build their own creative active learning exercises to be easily appliable. We mostly come at it from a non-digital aspect. So we are recommending using basic materials, paper, cards, tricky questions, puzzles, point systems and role plays as some of our most common tactics.

Rebecca: Although, lucky for us, there’s plenty of digital technology that can make all those things happen in other environments too.

Tori: Exactly, and the book does have that. We have different sections of the book “design online,” and so recommending those tools as well.

Joe: Low-key though, low hyphen key.

Rebecca: So we know that students play games for hours, often weeks, months, and engage in things for long periods of time as they master new games and get engaged with their friends. What are some principles of game design that we can use to create and maintain student engagement in our classes?

Joe: This actually began some of our early research before the book, thinking in this direction. When designers make mainstream video games, or even elaborate board games, escape rooms, or interactive installations in museums, whether for children or adults, there’s often a lot of difficult content that needs to be taught. So as you mentioned, the designers rely on tried and true principles of interactive design to make these experiences feel engaging. In fact, there’s been a lot of work by other researchers in the past 20 years, exploring variations of these principles, and suggesting that we teachers can learn from these principles. But most of the focus was on proving the research rather than articulating how to apply these principles in a practical manner. This led to our own research collaboration, and eventually our very successful and hands-on professional development workshops. They use our methods.

Tori: So we have several sets of principles in the book, and I think this will be a perfect opportunity to tell you about our engagement principle. And we have five of those. The first one we call “narrative and fantasy,” the basic idea being that people need to hear stories that give context to what they’re facing in their own lives. The next one is “networked or sensory environment,” the idea that people thrive when they’re communicating in social groups using digital smart tools and multimedia. The next one, we would call “fast or random access,”
many people like processing information non-linearly and even simultaneously. Next is a classic one, “challenge,” people really want to challenge them feels achievable and personal. And the last one is also sort of a classic, I’d say, and that’s “rewards,” what we call “frequent rewards” or “feedback,” that we really as human beings crave feedback on our choices, even if that feedback is abstract, like .4 miles or something along those lines.

Rebecca: Can you share a couple of examples of what those engagement principles look like in the classroom?

Tori: Yes, Joe, do you think now’s a good time to talk about the simple mechanics?

Joe: Yeah, I think so. And this is basically a way that learning activities can be, as we could use the word converted, or transformed into some kind of playful activity. So there’s a spectrum, we think, to making an exercise more playful, or engaging. Of course, the first step is to just have it be active, have the learner actually be doing something other than just listening, the next step is to add a fun element. These are elements which researchers have shown add engagement or playfulness, we’ve classified some of these into what we call the five simple mechanics. And let’s see if we can explain them using audio only. So make the pace of your exercise a little bit random, or a little bit rapid. That’s two of the simple mechanics, rapid or random, or you can make its goal involve some kind of reward, such as points, badges, or some kind of rivalry, a little bit of competition, or students cooperating against a challenge, which still has competition, or some kind of roles. And we define roles pretty broadly, it could involve themes that have concentrated moments of emotions like feelings of suspense, it could be playing a historical, or fictional character, or just the students being on teams, and each student has a particular responsibility. So if just a part of it has one of these simple mechanics, not the whole thing, then you’re already on your way to creating something playful, so at least those moments would be playful.

Rebecca: So you’ve mentioned the five simple mechanics, can you give an example of what that looks like? So you’ve provided a frame, provided some playful things that we can think about, what would an activity maybe look like using something like that?

Tori: So one of the games that I like to play in the Teaching for Learning Center with faculty, and then what usually happens is they figure out ways to use it in their classroom, is a game that Joe designed a few years ago, we call it icebreaker bingo. So you can imagine a bingo card where there are prompts on each of the squares. And when people come in the room, and they’ve never met each other before, but there’s a common thread, those prompts will relate to that thread. And you circulate around the room and you go up to different people, you obviously introduce your name and other important details, and then you get right to it. You can ask them up to two of the prompts. And if they are true for them, they sign their initial, and then keep moving through the room. So the first person to get five across or five down or five of a kind, we have categories would shout “bingo.” They can think about the simple mechanics at play in that wonderful icebreaker certainly is random. Usually people don’t come up with a strategy for it, they just go up to random people and ask random prompts. And then they also can kind of get into the role of being an interviewer and selecting different prompts based on the ones that they like. The rewards is really strong in that particular icebreaker because there’s that joyous moment of explaining bingo, and then we’ll usually have a prize. And the rival factor is very heavy in icebreaker bingo. So that’s one that has a lot of these engagement principles, and is very popular with faculty and students alike, and can be just for general getting to know each other, but also could be used a little bit as a kind of quizzing mechanism as well.

Joe: And I like that Tori gave an example of what we would call basically a more full fledged game. But our listeners can also think about the simple mechanics as just little sprinkles onto something. So for example, for random, we have something that we named monkey wrench challenges, where you have any kind of standard activity with the students that are working on something. But then you make a point of changing things by calling out a sudden challenge that requires the students to alter their approach. So maybe it’s a new perspective by which they’re looking at the material and other concepts and kind of new information that they have to find. And even though you’ve planned it out, probably, unless you have a deck of these things that you’re drawing from, it’ll have a nice taste of random and nonlinear and break the order that students were doing something and therefore, for reasons known to these researchers, feel somewhat pleasing.

John: Can any active learning activity be converted into a more playful structure.

Joe: I think so because if we look at it as a spectrum, moving from active learning to adding a little bit of play, even if the rest of your exercises is exactly as you’ve already designed it, then anything can be converted. It’s just a question of whether one, after analyzing the need for what you’re trying to achieve, whether it needs it. The longer you have an activity that goes on that you might consider or your students might consider to be passive, we would argue the more the need for some element of it to change the pace, or to change the goal, so that it could feel a little bit more playful.

Tori: And Joe, in our decade plus time of doing this work, have you ever had an occasion where somebody came to you for advice on making a learning activity more playful or gameful where you’ve had to turn them away? I could say I have not, we always find something.

Joe: No, definitely not. Especially if they’re already crossed the chasm, and they’re actually interested in making a more playful,

Rebecca: …perhaps the very first step, right? So you note in your book that learning activities might be focused on skill and drill, or focus more on deep learning. Can you talk a little bit about how we can do a playful activity or a game for each of those different kinds of learning?

Tori: Yes, definitely. And if you’ll let me just kind of explain a little bit on how we classify skill and drill versus going more towards deep learning. So skill and drill, what we’re really talking about here are sort of facts, factual, and foundational knowledge that’s needed either in a discipline or sort of a general education curriculum. And so it’s really things that people need to commit to memory, just basic ease and facility with those facts or figures, that kind of thing. And then when we’re talking about deep learning, we start to move into the ability to, for those who love Bloom’s Taxonomy, is like moving into manipulating information using higher order thinking, but to do that in a way that really will be long lasting, because even over time that certain things can evaporate. That’s just human memory. So when we talk about games for deeper learning, it’s not enough to use the engagement principles and the simple mechanics. And there are ways of structuring it so that we get students to grapple more deeply with content and do things with content. So we’re delighted to bring the complex mechanic to people and readers with the ALLURE method. Joe, do you want to talk about that?

Joe: Yeah. So it’s perhaps a little unexpected in our book, because a lot of people who are talking about games are focusing on the engagement element. And immediately, we do talk about that. But we’re actually firm believers that, in addition to being engaging, well designed games and playful activities, can carry, as Tori was saying, deep learning principles taken from the cognitive sciences. So before the book, I started doing some research on ways that faculty were already approaching learning activities in the classroom. And I came up with a classification system that Tori also expanded on with me for the purpose of the book. And we looked at how these things could carry some of what we call deep learning principles, such as identity situated meanings, and the ability to pass information to students through cycles of expertise, so that the students slowly becomes a master and then is challenged by new information. We call these the complex mechanics, and to them will instantly be very familiar, I think, to most of our audience. One of them is called “trivia questions.” It’s pretty much the most common type of playful activity that educators use in the classroom. Another one is called “simulations,” which is also very common, especially at the high school level. And that can involve debates and roleplays, which in our opinion, are an example type simulation, also arguments. Very complex mechanics, we call “cut ups,” basically about sequencing puzzles, reordering information, mixing it up, and having to put it back together. Other ones would involve classification type exercises, such as sorting or matching. So these are already hard-core activities that are done sometimes in the classroom. But we’ve linked them to some of these deep learning principles and have explained how these teachers want to design something but they don’t want to reinvent the wheel, they could just look at one of these nine complex mechanics and they’re sort of gameful approaches, creating something. We also have deduction exercises, common to scavenger hunts, brainstorming, which is definitely playful and feel like a kind of game and interpretive exercises such as improv. I was just at conference a few days ago, called Playful Learning and improv was everywhere. It was the heart with all these teachers just talking about and it was so interesting to see all these examples of playful improv in order to illuminate the concept.

John: In your title, you have the ALLURE of play, but ALLURE is used there not just as part of the title, but it’s also an acronym. Could you tell our listeners what the acronym stands for?

Tori: Yes, A – ask where to apply the play. L- list the mental moves. Second L – link the mental moves to the play. U – understand how the learning principles operate. R – run the activity game. And E – evaluate the learner experience. So that spells ALLURE, and that’s our six-step method, the backward design guide. And we’re so happy that it worked out because we just love the word “allure.”

Rebecca: Can you walk us through those steps in how a faculty member might approach their class and designing an activity?

Tori: The first step really, an educator wants to ask themselves or work with a small group to really inquire in their own curriculum about where, to use a business term, where would the return on investment be for your student learning? Joe and I are believers that if it isn’t broke, don’t fix it. [LAUGHTER] So where are students struggling? Have you taught this class before? Is there a bottleneck in learning? Is there something that’s holding them back from the learning? And we think game-based learning is the ultimate in active learning pedagogy, as really, really strong to help students through and be successful. We advise educators to look at the curriculum and go where the student learning is being held up for some reason. Maybe there’s a student learning bottleneck, because cognitively it’s a difficult concept. Or maybe there’s an affective blockage. So Joe and I are strong proponents of game-based learning as the best active learning strategy. And so we think that you can go to your toughest student learning challenges and apply game-based learning there. So that’s what we’re really asking in step one is, where do you think you’ll have the most bang for your buck? Because game-based learning does take a good amount of talent and time put into it. So making judicious decisions. Is there a place where students are bored? Is there a place where just, semester after semester, you lose half the class, and to go ahead and apply your energies there. The next step, list the mental moves, really gets at when you have a student learning outcome that you’re working with for students in a class, oftentimes, that’s written in a way that is a little obtuse, you have to break it down to really get at what the student is actually doing mentally, what are the mental acrobatics that are going on there? So this is where we will say, “Let’s get granular. What are we really talking about? What are the mental moves?” Joe and I are both very inspired by the decoding the discipline scholarly community, and they have had, for decades, really strong practices in faculty working together, two faculty from different disciplines to help each other break down what the expert is really doing. And so the first couple of steps of the ALLURE method are really picking up on that tradition of where do you want this learning game to be successful in your curriculum? And then what is really going on at a minute level, the kinds of thinking steps, the kinds of mental moves that students need practice with. And then the third, I like to think of link the mental moves to the play… it really is the magic of the whole ALLURE method. Because when Joe developed the complex mechanics, he categorized them according to Bloom’s Taxonomy level. Now, what this does is it really takes a lot of guesswork out for educators who want to apply the method. Now all of a sudden, they can drill down on nine of the complex mechanics and say, “Well, I want the complex mechanics that are really going to help my students. say with analysis.” And then that gives them a subset of choices, that they can choose the complex mechanic that foster more analysis and build that in as the game play, so students are really practicing analysis, getting feedback on that analysis. And it’s really quite time efficient, thanks to that categorization.

Joe: So Tori just reviewed the first three steps: ask, list, and link. The last three steps are understand, run, and evaluate. So as soon as the teacher has finished thinking about what are the actual steps the students are doing, and connecting it to one or more of the complex mechanics, this is the moment when we ask them to brainstorm roughly what their playful activity will look like. So in the book, they take 20 minutes, putting together some ideas, making connections, then they have some tea, take time off and we move on. So this is all about the end of link moving into understand how the learning principles operate. Within understand how the learning principle operate, they then do a debrief and they’re examining what they came up with. And they’re comparing it to all the mechanics and principles that we’ve been teaching them so far in the book, not because their activity needs to have all of these things, that they’re looking for. have perhaps missed opportunities, or things that can be refined, or mechanics that they were working on, but perhaps didn’t come across as thoroughly as possible. We call these checklists. And they’re just going through and reevaluating their approach, and then tweak it one more time. In the next step, we have run the activity game. So ideally, the teacher would talk to either some play testers or some fellow colleagues in their discipline, and talk to them about what they’ve come up with, one more last chance for feedback. And then they would present it in the classroom to their students. And we have different methods for collecting student feedback and taking notes on what they’re saying. We realized pretty early on in our own workshops, that a lot of teachers are actually just uncertain how to even run an activity game in a classroom, much less one that they’ve designed. There’s so many facilitation issues to think about. So within our step, run the activity game, we also walk teachers through thinking about common facilitation issues that will come up such as: Do I have the right kinds of desks to hold these games or activities? Do I need a projection screen? How many teams are there going to be? Should students be in teams. In all these concerns, they can think about them ahead of time and have a good strike plan. After the activity game is run, we go to the last step, evaluate, evaluate the learner experience. And we have different rubrics and ways that the teacher can think about how successful was the students’ experience of this? And how might the activity game be iterated upon and changed for next time? Because we all know, we slowly work on our exercises, and we make them better year after year, till perhaps we get tired of them, or we put them aside for a while.

John: When you present this material, I imagine there’s some faculty who are resistant to the whole concept of building play into classroom instruction. How do you address that with faculty?

Tori: I never force it on them. We start with: “What brings you in today?” And we talk about we sort of have a co inquiry process of like, “What’s going well, what’s not going so well?” And then wel don’t always bring the play or the games at first. It seems like mostly when I advertise a game-based learning community of practice or a workshop, you’re sort of already getting people that are open to it. But I can tell a nice anecdote about working with the political science department. I started working with them about four years ago, just on a course redesign because their student success, or the grades, were not where they needed to be… a large enrollment course. And so we just started working together to boost student attendance, students really weren’t coming to class as they should be, and to boost presumably student learning, but they really had some assessments that I thought could be improved upon. So I was even questioning how much learning are we really evaluating here. So we began and worked with each other for a couple of years, just doing classic active learning redesign, before I even broached the subject with them about playing games. And what brought that about was an internal grant for $100,000 became available to do innovative creative teaching and learning. And so when I pitched that idea to them, I think our relationship and my credibility with them, that we’re not just adding bells and whistles, we’re really talking about some proper teaching and learning principles to not only boost engagement, but to deepen learning. And it’s been a wonderful project. And we have new board games and card games, we’re going to have our first video game. We’re working with Adroit Studios, our gaming lab on campus. And so they are very, very pleased and had never really been in game-based learning before.

Joe: And adding to what Tori’s saying, I think often the teachers just want to see like a little hook, a very quick understanding of what they could do to be playful. And then from there, they start getting other ideas. So we often lead with talking about simple mechanics. So we might say, well, for example, you make something a little bit more rapid, maybe you’re giving a certain amount of time for students to answer the question, not like a test question that’s worth something, but during an activity just to make it a little bit more playful, 10 seconds to think about something. Or taking another aspect of the rapid simple mechanic, one might have a very long activity that students have to do. There’s been research showing that if you can chunk that activity into shorter segments, perhaps that are assigned a certain amount of time, not really above timers, but just to get through all of them the day, students can more easily see the discrete tasks and operations you’re supposed to be performing in each of those segments. Make something a little bit more random. We mentioned earlier about the monkey wrench challenge, and try to use a little bit of roles in what you’re discussing. Roles are linked to narrative, and it really does help to give a theme or some kind of narrative directivity. For example, for discussing an essay, or a textbook entry, or any concept, tell a quick story that illustrates some of the concepts from that reading. Or ask the class to actually help you write a short creative introduction to the boring essay that everyone had to read or that you’re reading in class, and to use a narrative hook in that short introduction. So now we’re using the power of analogy and of fiction, well, not really fiction, but sort of narrative to help students see sort of a more macro way of tying concepts together before doing a deep dive. So these are all little ways to think how to quickly and briefly be playful.

Rebecca: I hear both of you describing some really interesting things in the classroom. But I also know that faculty can be really anxious about trying something new, or trying to make something happen. And as exciting as it can be, taking that first step can be scary. You’ve mentioned some of the simple mechanics and I heard you say something about low stakes and the way that you’re applying about points and not being a big test or a test question. Can you talk about the little ways to get started?

Tori: My favorite way to introduce faculty to this whole new world is to invite them to play a game Joe made years back called: “What’s your game plan?” And this is a wonderful card game in a team. And it’s cooperative play. And it’s a brainstorming game. It has been just a joy bringing faculty together where they can be playful together, and see what they come up with. It uses a lot of the simple mechanics, so it’s a great way to introduce them to the simple mechanics. And they can either bring a lesson objective that they have, or Joe’s deck has some common lesson outcomes. So it really takes the edge off. And they can just relax in what Joe and I like to call the sandbox, and just say: “Be creative.” …give them permission to play themselves. And that is one of my go to. I mean, there’s not a semester that goes by that I don’t lean on What’s your game plan? So grateful to Joe for making that. And then I guess we could also say: “Well, let’s start at the beginning with the ALLURE method.” Step A: ask where to apply the play and once you have that student learning bottleneck that you want to look at, maybe you’re not ready for the complex mechanics, but you can think about two or three of the simple mechanics that you can add to an existing activity you have for to convert even maybe a lecture or a mini lecture into something a little bit more playful, where the students are interacting with you in some way.

Rebecca: So I’m always curious to ask what’s your favorite, or one of your favorites… because we obviously can’t have favorites… your favorite game or playful activity you’ve seen implemented in the classroom.

Joe: I talk about this example a lot, my heart goes there immediately. One of the complex mechanics I was talking about, I said something about one called cut ups, which comes from sequencing ideas together. And I was trying to think about how to use this in the writing classroom since I’m an English professor. I was getting a little bit stuck looking at it on the level of just words, like cutting up a sentence, at the level of the word… reordering it. This is really only teaching grammar and I wanted something a little bit more sophisticated that was about reading and writing. And about this time, one of my colleagues, Julie Cassidy, without us really even having a conversation told me that she’d come up with something. She showed it to me. And basically, she had taken, I think it was a four paragraph essay, that was published about crab fishing. So we have something that’s explaining a procedure, how to do something, to cut up this essay on the level of the sentence. So, there are like 25 sentences, carefully inserted in an envelope so they don’t all get lost. And then we had a low-level writing classroom where the students were very weak. She brought it in, in groups of five, dropped an envelope in front of them, said, “Okay, put it in order.” She’s describing this to me, and I’m very excited. So I did the same thing about a week later. And it was incredible just to see their faces so utterly focused on the task in front of them. And one of them would like, move their hand forward to move a piece of paper with a little bit of timidity, but with deep interest, and then the other one would gently touch your hand and say, “No, no, it goes over there.” Then like “ah,” [LAUGHTER] and they’re like stroking their chin and moving. And this went on for like 12 Intense minutes before the groups had basically all solved the order for a possible order that made sense of the essay. So of course, they’re looking at transitions, their reading for sense, so there’s close reading here, they’re thinking of ways that information can be ordered for their own writing. And then a great way to follow up an exercise like this is to ask students to write their own mini essay. It’s teaching some kind of procedure, like creating a recipe. So this was a great example because it goes beyond just a quick moment of play into something that’s a longer activity and where you can really see the deep learning happening with the students. That’s one of my favorite examples.

Tori: And I have one also that’s quite well known for deep learning, and that is the whole suite of games called Reacting to the Past. So I’ve had the honor of attending and playing a lot of these games, and they are deeply immersive role-playing games. Most of my experience is with history games, but they’re all across the curriculum, even in some of the sciences now. And here I just marveled at the amount of hard work that students will do in order to play their characters really well and meet their objective. So, the writing of speeches and other kinds of rhetoric and communication, the behind the scenes faction politicking, they’re willing to do, the, I would say, transcendence of one’s own identity to kind of widen perspective of other that goes on in these games. Kudos to Mark Carnes and all of the reacting creators and trainers around the country and around the world who are doing such great work with that. At the University of Missouri, we have recently made a game that’s akin to Reacting in the sense that it’s a role playing game. But it’s more of a card game than a reacting game, and it teaches students about bureaucracies, and how frustrating bureaucracies can be, but that hiring more people isn’t always the right scenario. So it takes the role-playing mechanic and then we throw in unexpected stress bombs, we’ll call it, of the government goes on furlough, all of the workers have to cease what they’re doing for 20 minutes or something like that. And it just has all of these likely events or unlikely events that can happen. And the students are really in their roles to solve a problem. So we’ll take things from current events, like recent scandals or problems and have the students work through that. And then there’s a peer review piece of it, where they’re actually scoring each other’s solutions. And that’s been really wonderful to help the faculty create, and we’ve been play testing it and we’re really excited to bring it to a live real class in the fall.

Rebecca: That sounds really exciting.

Tori: Thank you. Yes.

Rebecca: So we always wrap up by asking what’s next?

Tori: Well, Joe, and I do a lot of professional development events, we are often going to conferences. I’m really excited coming up soon, I’m gonna get to take ALLURE abroad. I have a trip to Thailand to Prince of Songkla University to present there. And then I’m going to Germany in the fall for the Decoding the Disciplines conference. Joe, I know you’re always doing lots of things, if memory serves, you’re going to Gen Con, this summer to do a lot of workshops.

Joe: Yep. So for any teachers listening who will have a strong interest also in playing tabletop games, there’s a conference, a convention called G-E-N C-O-N, Gen Con. And they have a pre-day, an earlier day, which is all about using learning games and thinking about games of education. And I’ll be running at least four or five workshops there, just for all you applying the ideas behind learning games.

Tori: And we always love for people to get in contact with us. You can reach us through AllureOfPlay.com, our website. We have a growing contact list that we’d like to keep people apprised of our different online workshops and in-person opportunities. And there’s a lot more on that website.

Joe: Yeah, we’ve even …was it two years ago, Tori? …there’s a whole section on our website about using playful activities online. So on your discussion board, your Zoom class, we made a video that walks teachers through thinking about these ideas, also how to design in the lowest easy possible for the online space, basically through using PowerPoint, and creating little things students can manipulate and using your class should that be of interest to you, and also a lot of other free resources and activities and games that you can download.

John: We’ll share a link to that in the show notes file that will accompany this episode.

Rebecca: Well thank you so much, Tori, and Joe for sharing ALLURE with us.

Tori: Thank you, so great to be with you

Joe: Thank you very much.

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John: If you’ve enjoyed this podcast, please subscribe and leave a review on iTunes or your favorite podcast service. To continue the conversation, join us on our Tea for Teaching Facebook page.

Rebecca: You can find show notes, transcripts and other materials on teaforteaching.com. Music by Michael Gary Brewer.

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169. Statistical Simulations

Abstract concepts can be really difficult for students to grasp. In this episode, Matt Anderson joins us to discuss how simulations can be used to make statistical concepts more tangible. Matt is a lecturer in the psychological sciences department at Northern Arizona University. He was a recipient of the 2020 College of Social and Behavioral Sciences’ Teacher of the Year award at NAU.

Show Notes

Additional simulation resources:

Transcript

John: Abstract concepts can be really difficult for students to grasp. In this episode, we look at how simulations can be used to make statistical concepts more tangible.

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John: Thanks for joining us for Tea for Teaching, an informal discussion of innovative and effective practices in teaching and learning.

Rebecca: This podcast series is hosted by John Kane, an economist…

John: …and Rebecca Mushtare, a graphic designer.

Rebecca: Together, we run the Center for Excellence in Learning and Teaching at the State University of New York at Oswego.

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John: Our guest today is Matt Anderson. Matt is a lecturer in the psychological sciences department at Northern Arizona University. He was a recipient of the 2020 College of Social and Behavioral Sciences’ Teacher of the Year award at NAU. Welcome, Matt.

Matt: Thanks very much, John. It’s a pleasure to be here. And I’m really excited to be talking about the use of simulations in introductory statistics classes.

Rebecca: Today’s teas are:

Matt: Today’s tea is lemon ginger.

Rebecca: Well, that sounds good.

Matt: Yeah, that’s a fave.

Rebecca: How ‘bout you, John?

John: I have Christmas tea…

Rebecca: Aha.

John: …with a cinnamon stick.

Rebecca: That’s only because I was drinking it last time.

John: You inspired me to buy some Christmas tea, which I’ve been drinking for the last couple of weeks.

Rebecca: I almost sent you some. And I have a Scottish afternoon tea today.

John: We’ve invited you here today to talk about how you’ve been using simulations in your courses. But first, could you tell us a little bit about what courses you normally teach?

Matt: Absolutely. My main mission is to teach the labs for the undergraduate statistics courses, the introductory statistics courses that are taught within the Department of Psychological Sciences. And so I teach about six to eight of those a semester. And I think it might be useful to just contextualize the labs. They’re one-credit labs, and they’re embedded in four-credit, introductory statistics classes. And all of our faculty use the same schedule, and we use the same textbook, and so there’s a lot of coherence among the sections that we have. So, the thing I love about the lab the most is that, because I’m getting all the psychological sciences majors, I have a chance to meet almost all of them. And I have a chance to do that early in their academic trajectories. And that provides an opportunity to get things on their radar for those who are going on to graduate education such as the graduate record exam and things like that. We have a little bit of a focus on SPSS in our lab, in addition to the normal course content that we would see aligned with the textbook. In addition to the course faculty teaching the lecture portions, and I’m teaching the labs, we’ve got some wonderful tutors, and those tutors come from our Academic Success Center. And we’ve also got a tutor who’s a second year graduate student in our Master of Arts in Psychological Sciences program who adds a lot to the course delivery. So it’s a really wonderful place for me to be teaching. I feel very well supported, and I love the mission, even though I understand that statistics may be, to be contemporary, not everybody’s cup of tea. [LAUGHTER]

John: So how many students are there in these classes? And what level are they? You mentioned they’re fairly early in their career, are they mostly sophomores?

Matt: Well, it’s a mix. Yeah, I think that the tendency is that we’ve got sophomores and juniors, we do have first-year students, and we also have seniors, but most students are sophomores, or juniors. And in each section, I’ve got maybe 30 students. So you can see when I’m teaching eight of those, that’s a lot of folks. And that’s complicated a little bit by the online delivery that we’re using right now as well. I also teach a thing called an undergraduate teaching apprentice class. And in this very small class, I’ve got students who are interested in learning more about the science of teaching and learning. And we focus on statistics, and they have applied assignments where they might help me with our learning management system. I think I’ve been inspired by all of the great simulations out there, and I’m going to add an assignment related to those as well. And then I also teach a fully online statistics lab for undergraduate students who are transfer students, who might not have had a lab experience when they took their lecture. And so this uses the same materials that we use in the face-to-face labs or the labs that we use for our basic introductory classes.

Rebecca: So, you participated in a redesign of your introductory statistics classes, can you talk a little bit about this redesign, maybe where it started, and now where it’s ended up?

Matt: The redesign that I was involved with had to do with the lab portion of the class. And it started around 2013, when I was hired to teach the labs for these courses, and also for our research methods in psychology classes. And up to that time, the labs were taught quite capably by graduate students, but there was variability in content and delivery and things like that. And so it was in the interest of the department to consolidate those into a single uniform experience. And that’s what I had the pleasure of putting together. And so what I started doing was building these what I called lab modules, and they would be used in each of the classes. And when I first started doing those, the version I used on Thursday was much different than the version I used on Tuesday. And there’s a lot of evolution that took place. And teaching eight of these labs a week, it was nice to have some development take place that was meaningful over the course of a single semester. And right now that lab manual is still being used. It’s fortunately not something I have to stand at the copier and print, but it comes in a bound book through our NAU bookstore. And it’s got modules that are aligned with each of the chapters in the textbook that we use, as well as very specific freestanding modules related to things like SPSS assignments and power analysis, and a little bit of Excel that’s built in there as well. And the fun thing about putting this thing together, I just loved the creative process. And I benefited enormously from the input from instructional designers at NAU. We’ve got some just phenomenal folks there who had some really important insights to provide that we put into the lab manual. So, it’s got QR codes, for example, in it. And so if a person gets to a particular part in an SPSS assignment and can’t remember how to do this, they can just use the QR code to see a very short little tutorial on how to do that. And I think being able to build those kinds of resources in something like this, make it interactive, I think is useful for the students and for me. It’s a really fun part of the creative process.

John: When you started working with constructing these labs, did you start using simulations right away? Or was that something you’ve gradually been adding since then?

Matt: Well, I started adding them soon after I started building them. But it wasn’t until maybe a year later that I started embedding simulations in as assignments. I was one of those students who really struggled, I probably shouldn’t say this out loud. My first stats class, it was very abstract. It was early in the morning, which complicated things for me. But, what I found was that I really benefited from seeing things to help marry these abstract concepts to real data. And about the time that I started teaching, there was a series of videos that were put out one was called “The dance of the P values.” It was by Dr. Geoff Cumming and it had a beautiful simulation attached to it. And so I was just starting to learn R at the time. And so I started seeing if I could replicate his findings using R and was able to, and that gave me a little bit of encouragement about building them. And at the same time, in 2014, our mathematics and statistics department helped host a International Conference on the Teaching of Statistics here in Flagstaff. It’s a huge international event. And it brought people together who were just marvelous at explaining and had these beautiful simulations. And they also talked about how to teach courses using R. And I just found that whole thing inspirational, in addition to having the pleasure of meeting some of my colleagues in the math department that I might not have met otherwise. And so that opened a whole new window into what simulations are out there, created by these really incredibly bright and capable and devoted teachers to the introduction of statistics and psychology,

John: I have to ask, what does “The Dancing P values” do as a simulation?

Matt: Well, they don’t actually dance. They do move. This is very similar to the way that I dance I suppose. But what it shows was that with small sample sizes, the P values just really were not consistent. And that was a message that was really central to what he was trying to put across. And the way that it was articulated and illustrated, I thought, was really compelling.

Rebecca: And who can argue with that title. That’s the hook. You have a good stimulation with a good hook, you got your attention.

Matt: It is a hook, right? Yeah, even if you didn’t have an interest in statistics, there might be dancing involved. Yeah.

John: And p-values is a concept that students often have trouble with. So, having that practical application, I would think would be helpful.

Rebecca: For those that aren’t familiar. Can you describe what R is?

Matt: Yes, R is a statistical software package that was built from the ground up to do stats and represents statistical graphics. It’s incredibly powerful. It’s free. And it’s also open source in the respect that people build these things called packages for them, which extend their capabilities quite a bit. And so if you can think of almost any esoteric statistical procedure that you would like to implement in your own lab, for example, there’s probably a package out there to do that. And the thing that I liked about it was that it was able to be paired with a thing called Rstudio, which I thought was a nice integrated development environment, which has some additions that allows you to take some of the things that you do on your local machine and put them on the web. So it was really a nice match between what I wanted to do in the lab and what I wanted to put out on the web for people to be able to see.

John: How do your simulations use R.

Matt: That’s a great question. They basically are simulations that I’ve built in R in this add on called Shiny. And so the students don’t see any R code at all. That said, in the labs themselves, I do think it’s useful for them to be able to interpret statistical output from different software packages. So I do give them some R output and ask them to make meaning out of it. But I don’t ask them to do any coding at all.

Rebecca: Can you talk about the difference in students experiencing simulations versus different kinds of exercises you might have had them complete prior to introducing the simulations into your course.

Matt: Maybe right now, I should just define what I think a simulation is. And so this is a very wide net. And I think it’s basically any visualization that allows you to “What if?” questions, to explore and demonstrate connections between abstract concepts and real data. Some of the simulations that I’ll talk about allow you to do statistical inferences as well… so, incredibly powerful. So I think these simulations and the use of the simulations exist across a continuum. I think there are some environments, such as the one in which I am operating, where we use simulations to try to reinforce critical points. So, Central Limit Theorem comes to mind. But there are also some courses where they build the entire semester around the use of simulations, they start them very, very early in the course, leveraging people’s natural inquisitiveness and their desire to see patterns and use that over the course of the semester to develop this deep understanding, not only of the details regarding statistics, but the big picture, how these things are all wired together.

John: Going back to Rebecca’s question, how have students responded to the use of the simulations compared to what you’ve done earlier in some of these lab assignments.

Matt: One of the simulations is one that’s done by the Rice virtual statistics lab. And it’s one that has to do with sampling distributions, which for me, when I was learning it and teaching it and for students still, a difficult concept. Imagine, if you will, just this normal population at the top of your screen, and then three boxes below, and the box immediate below, you have the mean of a sample that’s drawn. And then below that, it gets pushed into what emerges as a sampling distribution based on that sample size. And then the fourth box, the one at the bottom, would allow you to do a different sampling distribution. So you can do two at once, if you will. But this is visually really appealing, because it allows you to see the random sample being taken and where that winds up being put and how those samples aggregate to develop the sampling distribution. So that’s one that I built an entire assignment around, because you can predict some of the values of the sample distributions based on the math. And so it was nice to be able to put all those things together, I think, and the added beauty of this is that you can take that normal parent population, and you can make it one that’s non-normal. And you’ll see when you rerun the sampling distribution that you wind up with, in most cases, a very normal looking sampling distribution that allows you to run those inferential statistics. So it helps connect some of the dots that might not be connected otherwise. And so, while I don’t have any p-values myself to evidence how successful this has been, I have heard a lot of “a-has” when I’m talking to students about this, which to me is the Holy Grail. And they seem to get it with these simulations. As I researched simulations in preparation for this particular conversation, that was something that was echoed in all of the presentations was just the students really getting it and being able to leverage previous knowledge and being able to put all these things together so they can anticipate what happens in the future, when they do other simulations.

Rebecca: There’s something really powerful about being able to observe something and make that rule for yourself rather than just being told the rule that you have to follow. Otherwise, it seems really arbitrary.

Matt: Rebecca, that’s absolutely true. And it’s kind of fun to see these things played out with real world data that is much more compelling to students.

John: Inferential learning about inferential statistics.

Matt: [LAUGHTER] Absolutely, yeah.

John: But those are things, again, that students do have trouble with. They have trouble understanding that the estimators themselves have distributions. And this should make it a whole lot easier for them to see it. I’m getting a lot of ideas here, because I’m teaching an econometrics class this spring, and many of the things you’ve mentioned are things that my students have trouble with.

Rebecca: As someone who just learned some statistics this January, I’m thinking this could have been really helpful. [LAUGHTER]

Matt: Yeah, and so when I look at what I’m doing, I’m really happy to be using simulations. But as I look at the universe of simulations that are out there, I can see that there’s more that I can do, and that I’m really motivated to do after seeing some of these wonderful things. I shouldn’t get too far without talking about some of the wonderful things that are being done on a grand scale with simulations in introductory statistics courses. There are actually textbooks out there, which are built around these. And what they’ll do is they’ll start off early in a semester using simulations, and without giving names to things like sampling distributions and confidence intervals and P values. But they’ll take some real world data. And then they’ll say, what’s the model that you would use to best describe these data and then run some randomization samples to collect data. And then ask, “How likely is it that the original data were from that distribution?” And so that’s a powerful thing because a person doesn’t need to know any statistics coming into that class and being able to make meaning out of a lot of those things. There are multiple textbooks that use this simulation-based inference testing process to great effect and in the links that are going to be associated with this podcast, you’ll be able to go and find those, and just see the rich resources that they have supporting those texts, which actually can be used independently as well for reinforcing specific points that a person might have about their own statistics class or econometrics class. Another thing that I think is useful to point out is the fact that there’s a document that helps guide all of this. And the American Statistical Association has got the Guidelines for Assessment and Instruction in Statistics Education. This is called the GAISE guidelines. And they were revised in 2016. And they provide some very implementable recommendations for improving introductory statistics classes. And some of them are very consistent with what we’re talking about today, increasing the use of technology and the use of simulations, and decreasing that distance between abstract concepts and these students’ real worlds.

Rebecca: Can you talk a little bit about how to get started in implementing these sorts of things into your classes? So if you’ve never used simulations before, how do you start?

Matt: Well, I think, for me, the best thing to do would be to reach out to colleagues who might be doing that. So, for example, here at NAU, colleagues in the mathematics and statistics department are using these. So I would go to them. And I would say, “What have you found most useful, and how might I implement that in the class, given the context I have?” But, you can also do some wonderful internet searches. And I think I’ve curated a few really good starting places for you, in the resources attached to this podcast, I would recommend, for example, just seeing what’s out there by looking at these lists of applets that exists to teach this and to teach this and to teach this. And if you are thinking about something that’s on a grander scale, listen to the video by Nathan Tintall and Beth Chance, about how they implement this simulation-based inference testing in their classes and the rewards they have from doing that. I think getting a real broad sense of what’s available early can be really helpful in figuring out how you might want to do this. But I think that the nice thing is that you don’t have to do it on a grand scale, to start. You can use a single applet to reinforce a point that you might find your students struggling with. There are some other resources. There are journals on teaching statistics that are very, very useful. And I think this cross-pollenization between mathematics and the psych stats classes, is really useful. So I think it’s helpful to get this strong situational awareness of what others are doing to help inform how you might do what you’re doing better.

Rebecca: I think this idea of “one small step” is always a great approach to trying something new, and it seems very manageable. So I can try one simulation and see how it goes, and then feel confident to implement more and more. But that kind of iterative approach seems really helpful. Of course, not everyone has eight sections that they can iterate through all at once. [LAUGHTER]

Matt: Yeah, even if you’re doing it once. I mean, think about the environment that you have. You’re explaining these findings that are very visual in nature, and how all these things are wired together. And I think one of the most important things the faculty contribute to students’ education is not just the facts, but how these things are all linked, and being able to hear from a seasoned faculty member can help develop student’s ability to think these things through in a more expert way, rather than just memorizing simple facts. So I think that not only do we get some sense of accomplishment in putting those things out there for students to use, but the students do as well, because they want to get this too, and they’re much more enthusiastic about content when they think they’re really getting it, or they know they’re really getting it.

John: I think anyone who has been teaching for any length of time knows where some of the pinch points are, the things that students always have trouble grasping. And those would be a good place to start, not just in statistics, but more broadly, in any discipline, where there’s some concepts that students don’t always make the connection between theory and practice or practical application. So those would be the places I would think where people should get started… thinking back on where students are having trouble making connections, because it’s generally the same areas year after year after year. And that information could be used to help us improve our instruction by using tools that make it easier for students to see those connections.

Matt: Those are all good points. And you know, one of the things that was evident when I was looking into this more deeply was the frequency of which these simulations are being used in AP statistics and earlier. And so it’s much more likely now that we’re gonna see students coming into our classes who are somewhat familiar with this way of presenting information. And so they’re going to get it pretty quickly. And so a nice way to make them feel more at home might be to put these things in and, again, to leverage their learning, give them this feeling of self efficacy, that’s going to be really helpful to them as they get into more difficult concepts.

Rebecca: How have you adapted your instructional approach during COVID-19 and teaching remotely?

Matt: That is a great question. And one of the things that helped was that this online stats lab that we’ve put together over the years really made it so that these labs were kind of ready to go. So, in that respect, the materials had been developed as had many that people had put together at the end of the spring 2020 semester. Those were just in the bank and ready to be used in the fall and are even stronger now. There are lots of models being used throughout the country, for dealing with COVID-19 and instruction. So maybe I’ll just drag the one that we’re using so that listeners can get a better sense of how it all fits together. We’re using a modification of the HyFlex system, which is called NAUFlex. And we started using that really in the fall of 2020. As is the case, I think, for many, after spring break of 2020, people went into mostly completely online mode. And so the NAUFlex system starts off with teaching being done completely online. And that allows students to get on campus and be tested and all of the things that build that strong safe infrastructure. And then somewhat later, students are able to opt in if they choose to participate in in-person classes. Now, the online classes that are held are synchronous, so there’s an expectation that students will be there for those. And then we also have COVID adjusted room capacities. And so what that means for some classes, is that they have two groups or three groups of students who can come in, so that we can maintain that distancing. My experience has been that most students have opted to stay online, which means that they show up for the lectures or the labs in either Zoom, or what I use is BB Collaborate, which is built into our learning management system BB Learn. And so that’s how it works for us. And kind of the unsung heroes in this whole evolution have been the instructional designers who helped make this work, and also the folks from Information Technology Services who found hardware that works, that allows us to both interact with our students in the classroom and push it out there to students who may be in places that have varying degrees of connectivity. What I’ve done to modify my instruction, somewhat based on feedback I’ve gotten from students from the spring and fall semesters: what they liked, what they didn’t, how it worked for them, and try to really bring to the lab, this sense of organization and consistency and safety. One of the things, as educators, we’re used to doing is walking into a classroom and being able to gauge energy levels and look around the room and be able to tell who’s got that faraway look, and maybe we need to go back and regroup and cover some material. And some of those cues aren’t there anymore. And so what I’ve found is that I’m much more elaborate in my explanations so that I don’t leave anybody behind. And I tried to foster an environment which makes everybody feel comfortable asking questions when they want. And it’s very rewarding for me when they do. And I know that, in a class of 30, if a student asks a question, there are several others who probably have the same one. So the other thing that I think, and I know that this is something shared by your listeners too, is just that the notion of teaching with compassion, these students are really out of their academic element, if you will, of the in-person classes and going from one place to another. That sequencing is no longer there. And so it’s a much different world in which they need to learn. And some of them learn very well in an online environment and some don’t, but they’re forced into that anyway. And so I tried to have lots of compassion for what the students are going through and try to extend that in my syllabi for late assignments and things like that. And I think I’m a little more careful with humor, because I don’t know the backgrounds of all the students. I have not had that experience with them in the classroom. And so I’m really careful about how I express things so that everybody can get it, and it’ll be something that everybody can accept and understand. The nice thing about the labs is that we have all of these resources that we can use. And so it’s designed to be delivered in an online environment completely. And so students have interactive tutorials they can go to that help them master the content, complete the assignments. As an aside, one of the things that I found helpful in this communication, is that I wear a clear face mask when I’m teaching. Part of it is because I appreciate that myself. I’ve got some hearing loss. And so I’m a little bit reliant on reading lips. And in the classroom, students need cues that “this is important,” or “I’m trying to be funny here.” And I think that it helps the students understand the content and my commitment to their success when they can see my face better. That’s a little thing, but I thought I’d put it out there. I’ve gotten feedback from students that they found that helpful. And the other thing is that having taught this lab so many times, you mentioned pinch points before, I’ve got an idea of where those are going to occur. And so when we’re coming up on one of those, I can be more explanatory, give them a much better foundation for getting past those. So those are the things that I’ve changed.

John: One nice thing that may come out of this whole difficult teaching experience this past fall, is that I think all faculty have learned to be much more inclusive in their teaching approaches for all the reasons that you mentioned. And I’m hoping that that’s something that will continue as we move past the pandemic.

Matt: I agree with that completely. I think that there are really important initiatives to promote that in every classroom. But I do think that the situation which we find ourselves in now does encourage us or motivate us to do a better job with that. And so that’s one of the things that I would throw out as well is this whole idea of universal design for learning, something that I think is really important, and simulations play into that nicely, don’t they? …in that they provide this other way of representing information, content that students can get, particularly those that the students can work on themselves time after time after time until they feel like they really get it. And so I think that this universal design for learning thing is something that we should probably keep in the forefront as well. And some systems really do a nice job with making that easy for us. So for example, there’s an add on to BB learn that takes PDF files, for example, and creates those in alternative formats.

John: Ally.

Matt: And so you’re familiar with that. And for some students, it’s the only way to get that content. For others, it’s a convenient way to listen to content while they might be on the bus or in the car. And so I just think with these simulations, it just feeds nicely into what I think is a mandate to try to make things available in as many ways as possible, so they can really resonate with students.

Rebecca: Do you have any other tips related to simulations that you want to share with folks who might be teaching similar kinds of courses?

Matt: Well, that’s a great question. And while I’ve talked about simulations, one of the things that might be on the border of that, but I think is very useful for incorporating into classes, are some games. And in the face-to-face labs, I used to really enjoy doing like Stats Jeopardy and things like that. It’s a little bit more difficult to do in an online environment. But one of the things that I’ve done in the correlation module is to use a system put together by John Marden. He’s a Professor Emeritus at the Department of Statistics at the University of Illinois in Urbana Champaign. And he’s got this nice little system where he provides students with panels: four scatter plots and four correlation coefficients, and they need to match those. And so what I’ve done in previous semesters, and look forward to doing again, is having a competition across all the sections to see who has the longest sequence of correct panels, the winner of that gets a copy of a book by Tyler Vigan called Spurious Correlations, which if you haven’t seen it, his definitely worth a look. And there’s a website online as well, which is kind of fun. And one of the things that I’ve noticed with this particular gamified module is that students really work hard to get it. And at the end, they do, there are heroic efforts to win that book. And at the end, they really do know how to look at a scatterplot and get an idea of what the correlation coefficient might be.

John: For people who might want to go a little beyond using simulations in class, do you have any suggestions on where they might go to learn how to use, say, Shiny in R in order to create their own simulations? Is there a good reference out there?

Matt: I think there are some good references out there. They’re not, I think, specific to building simulations for teaching psychology. Although I have to say that one of the links that I’ll provide following the podcast will take you to an array of Shiny apps that were built specifically for teaching introductory statistics. And here’s the thing, they were built by undergraduate and graduate students for that express purpose. So this is a beautiful selection that were student built. But I think people who start working in R will look at some of the blogs that are out there and start being able to put these together themselves. But again, I think with all of these things, it would be starting off simple and going from there. Some of the ones that you’ll see out there are incredibly elaborate, and I know that they’re not in my skill set to build at the moment. So I would start with simple and go from there. But in the meantime, take a look at some of the other ones that are out there either to implement directly or try to emulate.

John: We always end by asking what’s next?

Matt: Well, for me, what’s next is a nice organized, gradual wind down of 2020. I think all of us are looking forward to 2021. I mentioned how grateful I am to have the opportunity to talk with you today. In preparation for this, I did lots of looking at things that are out there and I’m just really re-inspired to find simulations to put into my lab wherever I can. And also, as I’ve mentioned, planning on maybe building some assignments into my undergraduate teaching apprentice class about how they can use this. But I think I’m missing the contact with students in the online environment and in the lab, and I’m looking forward to being back in the classroom and using some of these things. But, I think, immediately what’s next, maybe another cup of lemon ginger tea.

Rebecca: Sounds like a good way to spend an afternoon.

John: This has been fascinating, and I’m looking forward to doing more of this during the spring myself. Thank you.

Matt: You’re very welcome. Thanks, John. Thanks, Rebecca. It’s a real pleasure to be here today.

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John: If you’ve enjoyed this podcast, please subscribe and leave a review on iTunes or your favorite podcast service. To continue the conversation, join us on our Tea for Teaching Facebook page.

Rebecca: You can find show notes, transcripts and other materials on teaforteaching.com. Music by Michael Gary Brewer.

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